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Plastic SCM Guides
When working with projects, it is common practice to use source control repositories to house our code, so that we can synchronize project files across multiple team members, and perform version control. Game development projects are no different.
In November of 2021, Unity replaced the Unity Collaborate service with Plastic SCM, and Unity users across the world went through a collective struggle trying to re-learn (or learn, if you are a first-time user — Plastic SCM is harder to use than Unity Collaborate) how to use the new service. Having gone through that struggle, I created guides on Plastic SCM in hopes of easing the trouble for others.
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